unreal.MovieSceneCameraCutSection
¶
- class unreal.MovieSceneCameraCutSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneSection
Movie CameraCuts are sections on the CameraCuts track, that show what the viewer “sees”
C++ Source:
Module: MovieSceneTracks
File: MovieSceneCameraCutSection.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_binding_id
(MovieSceneObjectBindingID): [Read-Write] Camera Binding ID: The camera binding that this movie CameraCut useseasing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockedlock_previous_camera
(bool): [Read-Write] Lock Previous Camera: When blending, lock the previous camera (camera cut or gameplay camera).post_roll_frames
(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)
- get_camera_binding_id() MovieSceneObjectBindingID ¶
Gets the camera binding for this CameraCut section
- Return type:
- set_camera_binding_id(camera_binding_id) None ¶
Sets the camera binding for this CameraCut section
- Parameters:
camera_binding_id (MovieSceneObjectBindingID) –