unreal.MovieSceneDataLayerSection
¶
- class unreal.MovieSceneDataLayerSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneSection
Movie Scene Data Layer Section
C++ Source:
Module: MovieSceneTracks
File: MovieSceneDataLayerSection.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layer_assets
(Array[DataLayerAsset]): [Read-Write] Data Layer Assets: A list of data layers that should be loaded or unloaded by this sectiondata_layers
(Array[ActorDataLayer]): [Read-Write] Data Layers deprecated: Use DataLayer Assets Insteaddesired_state
(DataLayerRuntimeState): [Read-Write] Desired State: The desired state for the data layers on this section when the section is actively evaluating.easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsflush_on_unload
(bool): [Read-Write] Flush on Unload: Determine if we need to flush level streaming when the data layers unloads.is_active
(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.preroll_state
(DataLayerRuntimeState): [Read-Write] Preroll State: The desired state for the data layers on this section when the section is pre or post-rolling.section_range
(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)
- property data_layers: Array[ActorDataLayer]¶
[Read-Write] Data Layers deprecated: Use DataLayer Assets Instead
- Type:
- get_data_layer_assets() Array[DataLayerAsset] ¶
Get Data Layer Assets
- Return type:
- get_data_layers() Array[ActorDataLayer] ¶
Get Data Layers
- Return type:
- get_desired_state() DataLayerRuntimeState ¶
Get Desired State
- Return type:
- get_preroll_state() DataLayerRuntimeState ¶
Get Preroll State
- Return type:
- set_data_layer_assets(data_layer_assets) None ¶
Set Data Layer Assets
- Parameters:
data_layer_assets (Array[DataLayerAsset]) –
- set_data_layers(data_layers) None ¶
Set Data Layers
- Parameters:
data_layers (Array[ActorDataLayer]) –
- set_desired_state(desired_state) None ¶
Set Desired State
- Parameters:
desired_state (DataLayerRuntimeState) –
- set_flush_on_unload(flush_on_unload) None ¶
Set Flush on Unload
- Parameters:
flush_on_unload (bool) –
- set_preroll_state(preroll_state) None ¶
Set Preroll State
- Parameters:
preroll_state (DataLayerRuntimeState) –