class unreal.MovieSceneEvent

Bases: StructBase

Movie Scene Event

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bound_object_pin_name (Name): [Read-Write] Bound Object Pin Name

  • payload_variables (Map[Name, MovieSceneEventPayloadVariable]): [Read-Write] Payload Variables: Array of payload variables to be added to the generated function

  • weak_endpoint (Object): [Read-Write] Weak Endpoint: Serialized weak pointer to the function entry (UK2Node_FunctionEntry) or custom event node (UK2Node_CustomEvent) within the blueprint graph for this event. Stored as an editor-only UObject so UHT can parse it when building for non-editor.

  • Return the class of the bound object property


The class of the bound object property

Return type: