- class unreal.MovieSceneEvent¶
Movie Scene Event
Editor Properties: (see get_editor_property/set_editor_property)
bound_object_pin_name(Name): [Read-Write] Bound Object Pin Name
payload_variables(Map(Name, MovieSceneEventPayloadVariable)): [Read-Write] Payload Variables: Array of payload variables to be added to the generated function
weak_endpoint(Object): [Read-Write] Weak Endpoint: Serialized weak pointer to the function entry (UK2Node_FunctionEntry) or custom event node (UK2Node_CustomEvent) within the blueprint graph for this event. Stored as an editor-only UObject so UHT can parse it when building for non-editor.