unreal.MovieSceneEventTrackExtensions

class unreal.MovieSceneEventTrackExtensions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Function library containing methods that should be hoisted onto UMovieSceneEventTrack for scripting

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScripting

  • File: MovieSceneEventTrackExtensions.h

classmethod add_event_repeater_section(track) MovieSceneEventRepeaterSection

Create a new event repeater section for the given track

Parameters:

track (MovieSceneEventTrack) –

Returns:

The newly created event repeater section

Return type:

MovieSceneEventRepeaterSection

classmethod add_event_trigger_section(track) MovieSceneEventTriggerSection

Create a new event trigger section for the given track

Parameters:

track (MovieSceneEventTrack) –

Returns:

The newly created event trigger section

Return type:

MovieSceneEventTriggerSection

classmethod get_bound_object_property_class(event_key)
  • Return the class of the bound object property

Parameters:

event_key (MovieSceneEvent) – The event key to get the bound object property from *

Returns:

The class of the bound object property

Return type:

type(Class)