unreal.MovieSceneGameplayCueTrack

class unreal.MovieSceneGameplayCueTrack(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneNameableTrack

Implements a movie scene track that triggers gameplay cues

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: MovieSceneGameplayCueTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] Display Name: The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] Display Options: General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] Eval Options: General evaluation options for a given track

  • track_row_display_names (Array[Text]): [Read-Write] Track Row Display Names: The track display name per row.

  • track_tint (Color): [Read-Write] Track Tint: This track’s tint color

classmethod set_sequencer_track_handler(gameplay_cue_track_handler) None

Override the default function for invoking Gameplay Cues from sequencer tracks

Parameters:

gameplay_cue_track_handler (MovieSceneGameplayCueEvent) –