unreal.MovieSceneLevelVisibilitySection

class unreal.MovieSceneLevelVisibilitySection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneSection

A section for use with the movie scene level visibility track, which controls streamed level visibility.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneLevelVisibilitySection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • level_names (Array[Name]): [Read-Write] Level Names: The short names of the levels who’s visibility is controlled by this section.

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

  • visibility (LevelVisibility): [Read-Write] Visibility: Whether or not the levels in this section should be visible or hidden.

get_level_names() Array[Name]

Get Level Names

Return type:

Array[Name]

get_visibility() LevelVisibility

Get Visibility

Return type:

LevelVisibility

set_level_names(level_names) None

Set Level Names

Parameters:

level_names (Array[Name]) –

set_visibility(visibility) None

Set Visibility

Parameters:

visibility (LevelVisibility) –