unreal.MovieSceneLevelVisibilitySection
¶
- class unreal.MovieSceneLevelVisibilitySection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneSection
A section for use with the movie scene level visibility track, which controls streamed level visibility.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneLevelVisibilitySection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockedlevel_names
(Array[Name]): [Read-Write] Level Names: The short names of the levels who’s visibility is controlled by this section.post_roll_frames
(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)visibility
(LevelVisibility): [Read-Write] Visibility: Whether or not the levels in this section should be visible or hidden.
- get_visibility() LevelVisibility ¶
Get Visibility
- Return type:
- set_visibility(visibility) None ¶
Set Visibility
- Parameters:
visibility (LevelVisibility) –