unreal.MovieSceneNiagaraSystemSpawnSection

class unreal.MovieSceneNiagaraSystemSpawnSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneSection

Movie Scene Niagara System Spawn Section

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: MovieSceneNiagaraSystemSpawnSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • age_update_mode (NiagaraAgeUpdateMode): [Read-Write] Age Update Mode: Specifies how sequencer should update the age of the controlled niagara system.

  • allow_scalability (bool): [Read-Write] Allow Scalability

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_end_behavior (NiagaraSystemSpawnSectionEndBehavior): [Read-Write] Section End Behavior: Specifies what should happen to the niagara system when section evaluation finishes.

  • section_evaluate_behavior (NiagaraSystemSpawnSectionEvaluateBehavior): [Read-Write] Section Evaluate Behavior: Specifies what should happen to the niagara system when section is evaluating from the 2nd frame until the last frame.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • section_start_behavior (NiagaraSystemSpawnSectionStartBehavior): [Read-Write] Section Start Behavior: Specifies what should happen to the niagara system from before the section evaluates up until the first frame of the section.

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)