unreal.MovieSceneScriptingChannel

class unreal.MovieSceneScriptingChannel(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Movie Scene Scripting Channel

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScripting

  • File: MovieSceneScriptingChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_name (Name): [Read-Write] Channel Name

property channel_name: Name

[Read-Only] Channel Name

Type:

(Name)