unreal.MovieSceneSequenceLoopCount

class unreal.MovieSceneSequenceLoopCount(value: int = 0)

Bases: StructBase

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSequencePlaybackSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (int32): [Read-Write] Value: Whether or not to loop playback. If Loop Exactly is chosen, you can specify the number of times to loop

property value: int

[Read-Write] Value: Whether or not to loop playback. If Loop Exactly is chosen, you can specify the number of times to loop

Type:

(int32)