unreal.MovieSceneSkeletalAnimationSection

class unreal.MovieSceneSkeletalAnimationSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneSection

Movie scene section that control skeletal animation

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • params (MovieSceneSkeletalAnimationParams): [Read-Write] Params

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • show_skeleton (bool): [Read-Write] Show Skeleton: Whether to show the underlying skeleton for this section.

  • start_location_offset (Vector): [Read-Write] Start Location Offset: Location Offset applied to this this animations start root motion

  • start_rotation_offset (Rotator): [Read-Write] Start Rotation Offset: Rotation Offset applied to this this animations start root motion

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

property params: MovieSceneSkeletalAnimationParams

[Read-Write] Params

Type:

(MovieSceneSkeletalAnimationParams)