class unreal.MovieSceneSkeletalAnimationSectionTemplateParameters(animation=None, first_loop_start_frame_offset=[0], start_frame_offset=[0], end_frame_offset=[0], play_rate=1.0, reverse=False, slot_name='DefaultSlot', mirror_data_table=None, skip_anim_notifiers=False)

Bases: unreal.MovieSceneSkeletalAnimationParams

Movie Scene Skeletal Animation Section Template Parameters

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation (AnimSequenceBase): [Read-Write] Animation: The animation this section plays

  • end_frame_offset (FrameNumber): [Read-Write] End Frame Offset: The offset into the end of the animation clip

  • first_loop_start_frame_offset (FrameNumber): [Read-Write] First Loop Start Frame Offset: The offset into the beginning of the animation clip for the first loop of play.

  • force_custom_mode (bool): [Read-Write] Force Custom Mode: If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Class

  • mirror_data_table (MirrorDataTable): [Read-Write] Mirror Data Table

  • play_rate (float): [Read-Write] Play Rate: The playback rate of the animation clip

  • reverse (bool): [Read-Write] Reverse: Reverse the playback of the animation clip

  • skip_anim_notifiers (bool): [Read-Write] Skip Anim Notifiers: If on will skip sending animation notifies

  • slot_name (Name): [Read-Write] Slot Name: The slot name to use for the animation

  • start_frame_offset (FrameNumber): [Read-Write] Start Frame Offset: The offset into the beginning of the animation clip