- class unreal.MovieSceneTrackEvalOptions¶
Generic evaluation options for any track
Editor Properties: (see get_editor_property/set_editor_property)
eval_nearest_section(bool): [Read-Write] Eval Nearest Section: When evaluating empty space on a track, will evaluate the last position of the previous section (if possible), or the first position of the next section, in that order of preference.
evaluate_in_postroll(bool): [Read-Write] Evaluate in Postroll: Evaluate this track as part of its parent sub-section’s post-roll, if applicable
evaluate_in_preroll(bool): [Read-Write] Evaluate in Preroll: Evaluate this track as part of its parent sub-section’s pre-roll, if applicable