unreal.MovieSceneUserImportFBXSettings

class unreal.MovieSceneUserImportFBXSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Movie Scene User Import FBXSettings

C++ Source:

  • Module: MovieSceneTools

  • File: MovieSceneToolsUserSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • convert_scene_unit (bool): [Read-Write] Convert Scene Unit: Convert the scene from FBX unit to UE unit(centimeter)

  • create_cameras (bool): [Read-Write] Create Cameras: Whether to create cameras if they don’t already exist in the level.

  • force_front_x_axis (bool): [Read-Write] Force Front XAxis: Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y

  • import_uniform_scale (float): [Read-Write] Import Uniform Scale: Import Uniform Scale

  • match_by_name_only (bool): [Read-Write] Match by Name Only: Match fbx node names to sequencer node names

  • reduce_keys (bool): [Read-Write] Reduce Keys: Whether to remove keyframes within a tolerance from the imported tracks

  • reduce_keys_tolerance (float): [Read-Write] Reduce Keys Tolerance: The tolerance for reduce keys

  • replace_transform_track (bool): [Read-Write] Replace Transform Track: Whether to replace the existing transform track or create a new track/section