unreal.MovieSceneUserImportFBXSettings
¶
- class unreal.MovieSceneUserImportFBXSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Movie Scene User Import FBXSettings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
convert_scene_unit
(bool): [Read-Write] Convert Scene Unit: Convert the scene from FBX unit to UE unit(centimeter)create_cameras
(bool): [Read-Write] Create Cameras: Whether to create cameras if they don’t already exist in the level.force_front_x_axis
(bool): [Read-Write] Force Front XAxis: Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Yimport_uniform_scale
(float): [Read-Write] Import Uniform Scale: Import Uniform Scalematch_by_name_only
(bool): [Read-Write] Match by Name Only: Match fbx node names to sequencer node namesreduce_keys
(bool): [Read-Write] Reduce Keys: Whether to remove keyframes within a tolerance from the imported tracksreduce_keys_tolerance
(float): [Read-Write] Reduce Keys Tolerance: The tolerance for reduce keysreplace_transform_track
(bool): [Read-Write] Replace Transform Track: Whether to replace the existing transform track or create a new track/section