unreal.NavAgentProperties

class unreal.NavAgentProperties(can_crouch: bool = False, can_jump: bool = False, can_walk: bool = False, can_swim: bool = False, can_fly: bool = False, agent_radius: float = 0.0, agent_height: float = 0.0, agent_step_height: float = 0.0, nav_walking_search_height_scale: float = 0.0, preferred_nav_data: SoftClassPath = Ellipsis)

Bases: MovementProperties

Properties of representation of an ‘agent’ (or Pawn) used by AI navigation/pathfinding.

C++ Source:

  • Module: Engine

  • File: NavigationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • agent_height (float): [Read-Write] Agent Height: Total height of the capsule used for navigation/pathfinding.

  • agent_radius (float): [Read-Write] Agent Radius: Radius of the capsule used for navigation/pathfinding.

  • agent_step_height (float): [Read-Write] Agent Step Height: Step height to use, or -1 for default value from navdata’s config.

  • can_crouch (bool): [Read-Write] Can Crouch: If true, this Pawn is capable of crouching.

  • can_fly (bool): [Read-Write] Can Fly: If true, this Pawn is capable of flying.

  • can_jump (bool): [Read-Write] Can Jump: If true, this Pawn is capable of jumping.

  • can_swim (bool): [Read-Write] Can Swim: If true, this Pawn is capable of swimming or moving through fluid volumes.

  • can_walk (bool): [Read-Write] Can Walk: If true, this Pawn is capable of walking or moving on the ground.

  • nav_walking_search_height_scale (float): [Read-Write] Nav Walking Search Height Scale: Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking

  • preferred_nav_data (SoftClassPath): [Read-Write] Preferred Nav Data: Type of navigation data used by agent, null means “any”

property agent_height: float

[Read-Write] Agent Height: Total height of the capsule used for navigation/pathfinding.

Type:

(float)

property agent_radius: float

[Read-Write] Agent Radius: Radius of the capsule used for navigation/pathfinding.

Type:

(float)

property agent_step_height: float

[Read-Write] Agent Step Height: Step height to use, or -1 for default value from navdata’s config.

Type:

(float)

property nav_walking_search_height_scale: float

[Read-Write] Nav Walking Search Height Scale: Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking

Type:

(float)

property preferred_nav_data: SoftClassPath

[Read-Write] Preferred Nav Data: Type of navigation data used by agent, null means “any”

Type:

(SoftClassPath)