unreal.NavAreaMeta_SwitchByAgent

class unreal.NavAreaMeta_SwitchByAgent(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: NavAreaMeta

Class containing definition of a navigation area

C++ Source:

  • Module: NavigationSystem

  • File: NavAreaMeta_SwitchByAgent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • agent0_area (type(Class)): [Read-Write] Agent 0Area

  • agent10_area (type(Class)): [Read-Write] Agent 10Area

  • agent11_area (type(Class)): [Read-Write] Agent 11Area

  • agent12_area (type(Class)): [Read-Write] Agent 12Area

  • agent13_area (type(Class)): [Read-Write] Agent 13Area

  • agent14_area (type(Class)): [Read-Write] Agent 14Area

  • agent15_area (type(Class)): [Read-Write] Agent 15Area

  • agent1_area (type(Class)): [Read-Write] Agent 1Area

  • agent2_area (type(Class)): [Read-Write] Agent 2Area

  • agent3_area (type(Class)): [Read-Write] Agent 3Area

  • agent4_area (type(Class)): [Read-Write] Agent 4Area

  • agent5_area (type(Class)): [Read-Write] Agent 5Area

  • agent6_area (type(Class)): [Read-Write] Agent 6Area

  • agent7_area (type(Class)): [Read-Write] Agent 7Area

  • agent8_area (type(Class)): [Read-Write] Agent 8Area

  • agent9_area (type(Class)): [Read-Write] Agent 9Area

  • default_cost (float): [Read-Write] Default Cost: travel cost multiplier for path distance

  • draw_color (Color): [Read-Write] Draw Color: area color in navigation view

  • fixed_area_entering_cost (float): [Read-Write] Fixed Area Entering Cost: entering cost

  • supported_agents (NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents