unreal.NavArea_Null
¶
- class unreal.NavArea_Null(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NavArea
In general represents an empty area, that cannot be traversed by anyone. Ever.
C++ Source:
Module: NavigationSystem
File: NavArea_Null.h
Editor Properties: (see get_editor_property/set_editor_property)
default_cost
(float): [Read-Write] Default Cost: travel cost multiplier for path distancedraw_color
(Color): [Read-Write] Draw Color: area color in navigation viewfixed_area_entering_cost
(float): [Read-Write] Fixed Area Entering Cost: entering costsupported_agents
(NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents