unreal.NavFilter_AIControllerDefault

class unreal.NavFilter_AIControllerDefault(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: NavigationQueryFilter

Nav Filter AIController Default

C++ Source:

  • Module: AIModule

  • File: NavFilter_AIControllerDefault.h

Editor Properties: (see get_editor_property/set_editor_property)

  • areas (Array[NavigationFilterArea]): [Read-Write] Areas: list of overrides for navigation areas

  • exclude_flags (NavigationFilterFlags): [Read-Write] Exclude Flags: forbidden flags of navigation nodes

  • include_flags (NavigationFilterFlags): [Read-Write] Include Flags: required flags of navigation nodes