unreal.NiagaraDIRigidMeshCollisionFunctionLibrary

class unreal.NiagaraDIRigidMeshCollisionFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

C++ and Blueprint library for accessing array types

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRigidMeshCollisionQuery.h

classmethod set_source_actors(niagara_system, override_name, source_actors) None

Set Source Actors

Parameters: