unreal.NiagaraDataInterfaceArrayInt32

class unreal.NiagaraDataInterfaceArrayInt32(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: NiagaraDataInterfaceArray

Niagara Data Interface Array Int 32

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceArrayInt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gpu_sync_mode (NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.

  • int_data (Array[int32]): [Read-Write] Int Data

  • max_elements (int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.

property int_data: Array[int]

[Read-Write] Int Data

Type:

(Array[int32])