unreal.NiagaraDataInterfaceGrid2D

class unreal.NiagaraDataInterfaceGrid2D(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: NiagaraDataInterfaceRWBase

Niagara Data Interface Grid 2D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRW.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_attributes (int32): [Read-Write] Num Attributes: Number of Attributes

  • num_cells_max_axis (int32): [Read-Write] Num Cells Max Axis: Number of cells on the longest axis

  • num_cells_x (int32): [Read-Write] Num Cells X: Number of cells in X

  • num_cells_y (int32): [Read-Write] Num Cells Y: Number of cells in Y

  • set_grid_from_max_axis (bool): [Read-Write] Set Grid from Max Axis: Set grid resolution according to longest axis

  • world_b_box_size (Vector2D): [Read-Write] World BBox Size: World size of the grid