unreal.NiagaraDataInterfaceGrid2D
¶
- class unreal.NiagaraDataInterfaceGrid2D(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraDataInterfaceRWBase
Niagara Data Interface Grid 2D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRW.h
Editor Properties: (see get_editor_property/set_editor_property)
num_attributes
(int32): [Read-Write] Num Attributes: Number of Attributesnum_cells_max_axis
(int32): [Read-Write] Num Cells Max Axis: Number of cells on the longest axisnum_cells_x
(int32): [Read-Write] Num Cells X: Number of cells in Xnum_cells_y
(int32): [Read-Write] Num Cells Y: Number of cells in Yset_grid_from_max_axis
(bool): [Read-Write] Set Grid from Max Axis: Set grid resolution according to longest axisworld_b_box_size
(Vector2D): [Read-Write] World BBox Size: World size of the grid