unreal.NiagaraDataInterfaceGrid3DCollectionReader
¶
- class unreal.NiagaraDataInterfaceGrid3DCollectionReader(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraDataInterfaceGrid3DCollection
Niagara Data Interface Grid 3DCollection Reader
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceGrid3DCollectionReader.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size
(float): [Read-Write] Cell Size: World space size of a celldi_name
(str): [Read-Write] DIName: Name of the Grid2DCollection Data Interface on the emitteremitter_name
(str): [Read-Write] Emitter Name: Name of the emitter to read fromnum_attributes
(int32): [Read-Write] Num Attributes: Number of attributes stored on the gridnum_cells
(IntVector): [Read-Write] Num Cells: Number of cellsnum_cells_max_axis
(int32): [Read-Write] Num Cells Max Axis: Number of cells on the longest axisoverride_buffer_format
(NiagaraGpuBufferFormat): [Read-Write] Override Buffer Format: When enabled overrides the format used to store data inside the grid, otherwise uses the project default setting. Lower bit depth formats will save memory and performance at the cost of precision.override_format
(bool): [Read-Write] Override Formatpreview_attribute
(Name): [Read-Write] Preview Attribute: When enabled allows you to preview the grid in a debug displaypreview_grid
(bool): [Read-Write] Preview Gridrender_target_user_parameter
(NiagaraUserParameterBinding): [Read-Write] Render Target User Parameter: Reference to a user parameter if we’re reading one.set_resolution_method
(SetResolutionMethod): [Read-Write] Set Resolution Method: Method for setting the grid resolutionworld_b_box_size
(Vector): [Read-Write] World BBox Size: World size of the grid