class unreal.NiagaraLinearRamp

Bases: StructBase

Simple linear ramp to drive scaling values. TODO: Replace with Curve that can baked down for fast eval and has good inline UI widgets.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEffectType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_x (float): [Read-Write] End X

  • end_y (float): [Read-Write] End Y

  • start_x (float): [Read-Write] Start X

  • start_y (float): [Read-Write] Start Y