unreal.NiagaraLinearRamp
¶
- class unreal.NiagaraLinearRamp¶
Bases:
StructBase
Simple linear ramp to drive scaling values. TODO: Replace with Curve that can baked down for fast eval and has good inline UI widgets.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
Editor Properties: (see get_editor_property/set_editor_property)
end_x
(float): [Read-Write] End Xend_y
(float): [Read-Write] End Ystart_x
(float): [Read-Write] Start Xstart_y
(float): [Read-Write] Start Y