class unreal.NiagaraMeshMaterialOverride

Bases: unreal.StructBase

Niagara Mesh Material Override

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraMeshRendererProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • explicit_mat (MaterialInterface): [Read-Write] Explicit Mat: Use this UMaterialInterface if set to a valid value. This will be subordinate to UserParamBinding if it is set to a valid user variable.

  • user_param_binding (NiagaraUserParameterBinding): [Read-Write] User Param Binding: Use the UMaterialInterface bound to this user variable if it is set to a valid value. If this is bound to a valid value and ExplicitMat is also set, UserParamBinding wins.