class unreal.NiagaraMeshRendererMeshProperties

Bases: unreal.StructBase

Niagara Mesh Renderer Mesh Properties

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraMeshRendererProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh (StaticMesh): [Read-Write] Mesh: The mesh to use when rendering this slot

  • pivot_offset (Vector): [Read-Write] Pivot Offset: Offset of the mesh pivot

  • pivot_offset_space (NiagaraMeshPivotOffsetSpace): [Read-Write] Pivot Offset Space: What space is the pivot offset in?

  • rotation (Rotator): [Read-Write] Rotation: Rotation of the mesh

  • scale (Vector): [Read-Write] Scale: Scale of the mesh

  • user_param_binding (NiagaraUserParameterBinding): [Read-Write] User Param Binding: Use the UStaticMesh bound to this user variable if it is set to a valid value. If this is bound to a valid value and Mesh is also set, UserParamBinding wins.