unreal.NiagaraParticleCallbackHandler
¶
- class unreal.NiagaraParticleCallbackHandler(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Interface
Niagara Particle Callback Handler
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceExport.h
- receive_particle_data(data, niagara_system, simulation_position_offset) None ¶
This function is called once per tick with the gathered particle data. It will not be called if there is no particle data to call it with.
- Parameters:
data (Array[BasicParticleData]) –
niagara_system (NiagaraSystem) –
simulation_position_offset (Vector) –