unreal.NiagaraRendererProperties
¶
- class unreal.NiagaraRendererProperties(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraMergeable
Emitter properties base class Each EmitterRenderer derives from this with its own class, and returns it in GetProperties; a copy of those specific properties is stored on UNiagaraEmitter (on the System) for serialization and handed back to the System renderer on load.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRendererProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_in_cull_proxies
(bool): [Read-Write] Allow in Cull Proxiesmotion_vector_setting
(NiagaraRendererMotionVectorSetting): [Read-Write] Motion Vector Setting: Hint about how to generate motion (velocity) vectors for this renderer.platforms
(NiagaraPlatformSet): [Read-Write] Platforms: Platforms on which this renderer is enabled.renderer_enabled_binding
(NiagaraVariableAttributeBinding): [Read-Write] Renderer Enabled Binding: Optional bool binding to dynamically enable / disable the renderer.sort_order_hint
(int32): [Read-Write] Sort Order Hint: By default, emitters are drawn in the order that they are added to the system. This value will allow you to control the order in a more fine-grained manner.Materials of the same type (i.e. Transparent) will draw in order from lowest to highest within the system. The default value is 0.