unreal.NiagaraValidationRule

class unreal.NiagaraValidationRule(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Base class for system validation logic. These allow Niagara systems to be inspected for content validation either at save time or from a commandlet.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraValidationRule.h