unreal.NoiseField
¶
- class unreal.NoiseField(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
FieldNodeFloat
Defines a perlin noise scalar value if the sample is within a box
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsmax_range
(float): [Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRangemin_range
(float): [Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRangeon_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] Replicate Using Registered Sub Object List: When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!transform
(Transform): [Read-Write] Transform: Transform of the box in which the perlin noise will be defined
- property max_range: float¶
[Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange
- Type:
(float)
- property min_range: float¶
[Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange
- Type:
(float)
- set_noise_field(min_range=0.000000, max_range=1.000000, transform) NoiseField ¶
Defines a perlin noise scalar value if the sample is within a box
- Parameters:
min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
transform (Transform) – Transform of the box in which the perlin noise will be defined
- Return type: