unreal.Object

class unreal.Object(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: _ObjectBase

Direct base class for all UE objects note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectObject.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

acquire_editor_element_handle(allow_create=True) ScriptTypedElementHandle

K2 Acquire Editor Object Element Handle

Parameters:

allow_create (bool) –

Return type:

ScriptTypedElementHandle