class unreal.ObservedComponent

Bases: StructBase

Observed Component

C++ Source:

  • Plugin: ChaosCaching

  • Module: ChaosCaching

  • File: CacheManagerActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cache_name (Name): [Read-Write] Cache Name: Unique name for the cache, used as a key into the cache collection

  • is_simulating (bool): [Read-Write] Is Simulating: Capture of the initial state of the component before cache manager takes control.

  • soft_component_ref (SoftComponentReference): [Read-Write] Soft Component Ref: The component observed by this object for either playback or recording