unreal.OcclusionPluginSourceSettingsBase

class unreal.OcclusionPluginSourceSettingsBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

This is a class which should be overridden to provide users with settings to use for individual sounds

C++ Source:

  • Module: AudioExtensions

  • File: IAudioExtensionPlugin.h