unreal.OnHoveredWidgetChanged
¶
- class unreal.OnHoveredWidgetChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
TODO Come up with a better way to let people forward a lot of keyboard input without a bunch of glue
- Parameters:
widget_component (WidgetComponent) –
previous_widget_component (WidgetComponent) –
C++ Source:
Module: UMG
File: WidgetInteractionComponent.h