unreal.OnSubmixRecordedFileDone
¶
- class unreal.OnSubmixRecordedFileDone(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Called when a recorded file has finished writing to disk.
- Parameters:
resulting_sound_wave (SoundWave) –
C++ Source:
Module: Engine
File: SoundSubmix.h