unreal.OpenColorIOConfiguration

class unreal.OpenColorIOConfiguration(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Asset to manage allowed OpenColorIO color spaces. This will create required transform objects.

C++ Source:

  • Plugin: OpenColorIO

  • Module: OpenColorIO

  • File: OpenColorIOConfiguration.h

Editor Properties: (see get_editor_property/set_editor_property)

  • configuration_file (FilePath): [Read-Write] Configuration File

  • desired_color_spaces (Array[OpenColorIOColorSpace]): [Read-Write] Desired Color Spaces

  • desired_display_views (Array[OpenColorIODisplayView]): [Read-Write] Desired Display Views

property configuration_file: FilePath

[Read-Write] Configuration File

Type:

(FilePath)

property desired_color_spaces: Array[OpenColorIOColorSpace]

[Read-Write] Desired Color Spaces

Type:

(Array[OpenColorIOColorSpace])

property desired_display_views: Array[OpenColorIODisplayView]

[Read-Write] Desired Display Views

Type:

(Array[OpenColorIODisplayView])