class unreal.OptimusDataDomain

Bases: unreal.StructBase

A struct to hold onto a single-level data domain such as kernel execution domain and user-defined resources. The reason it’s in a struct is so that we can apply a property panel customization for it to make it easier to select from a pre-defined list of data domains.

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusDataDomain.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name: The name of the context that this resource/kernel applies to.