class unreal.OrbitOptions

Bases: unreal.StructBase

Container struct for holding options on the data updating for the module.

C++ Source:

  • Module: Engine

  • File: ParticleModuleOrbit.h

Editor Properties: (see get_editor_property/set_editor_property)

  • process_during_spawn (bool): [Read-Write] Process During Spawn: Whether to process the data during spawning.

  • process_during_update (bool): [Read-Write] Process During Update: Whether to process the data during updating.

  • use_emitter_time (bool): [Read-Write] Use Emitter Time: Whether to use emitter time during data retrieval.