class unreal.OrbitOptionsBP

Bases: unreal.StructBase

BlueprintType wrapper around FOrbitOptions to allow managing in blueprint/python logic.

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • process_during_spawn (bool): [Read-Write] Process During Spawn: Whether to process the data during spawning.

  • process_during_update (bool): [Read-Write] Process During Update: Whether to process the data during updating.

  • use_emitter_time (bool): [Read-Write] Use Emitter Time: Whether to use emitter time during data retrieval.