unreal.POV

class unreal.POV(location: Vector = Ellipsis, rotation: Rotator = Ellipsis, fov: float = 0.0)

Bases: StructBase

Point Of View structure used in Camera calculations

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fov (float): [Read-Write] FOV: FOV angle

  • location (Vector): [Read-Write] Location: Location

  • rotation (Rotator): [Read-Write] Rotation: Rotation

property fov: float

[Read-Write] FOV: FOV angle

Type:

(float)

property location: Vector

[Read-Write] Location: Location

Type:

(Vector)

property rotation: Rotator

[Read-Write] Rotation: Rotation

Type:

(Rotator)