unreal.PaperSpriteSocket

class unreal.PaperSpriteSocket(local_transform: Transform = Ellipsis, socket_name: Name = 'None')

Bases: StructBase

TODO:: Should have some nice UI and enforce unique names, etc…

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: PaperSprite.h

Editor Properties: (see get_editor_property/set_editor_property)

  • local_transform (Transform): [Read-Write] Local Transform: Transform in pivot space (not texture space)

  • socket_name (Name): [Read-Write] Socket Name: Name of the socket

property local_transform: Transform

[Read-Only] Local Transform: Transform in pivot space (not texture space)

Type:

(Transform)

property socket_name: Name

[Read-Only] Socket Name: Name of the socket

Type:

(Name)