class unreal.PaperTileInfo(tile_index: int = 0, tile_set: PaperTileSet = Ellipsis, flip_h: bool = False, flip_v: bool = False, flip_d: bool = False)

Bases: StructBase

This is the contents of a tile map cell

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: PaperTileLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • packed_tile_index (int32): [Read-Write] Packed Tile Index: This is the index of the current tile within the tile set

  • tile_set (PaperTileSet): [Read-Write] Tile Set: The tile set that this tile comes from