class unreal.PerSkeletonAnimationSharingSetup

Bases: StructBase

Per Skeleton Animation Sharing Setup

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_anim_blueprint (type(Class)): [Read-Write] Additive Anim Blueprint: Animation blueprint used to apply additive animation on top of other states

  • animation_states (Array[AnimationStateEntry]): [Read-Write] Animation States: Definition of different animation states

  • blend_anim_blueprint (type(Class)): [Read-Write] Blend Anim Blueprint: Animation blueprint used to perform the blending between states

  • skeletal_mesh (SkeletalMesh): [Read-Write] Skeletal Mesh: Skeletal mesh used to setup skeletal mesh components

  • skeleton (Skeleton): [Read-Write] Skeleton: Skeleton compatible with the animation sharing setup

  • state_processor_class (type(Class)): [Read-Write] State Processor Class: Interface class used when determining which state an actor is in