unreal.PerlinNoiseShaker

class unreal.PerlinNoiseShaker(amplitude: float = 0.0, frequency: float = 0.0)

Bases: StructBase

A perlin noise shaker for a single number.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: PerlinNoiseCameraShakePattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude (float): [Read-Write] Amplitude: Amplitude of the perlin noise.

  • frequency (float): [Read-Write] Frequency: Frequency of the sinusoidal oscillation.

property amplitude: float

[Read-Write] Amplitude: Amplitude of the perlin noise.

Type:

(float)

property frequency: float

[Read-Write] Frequency: Frequency of the sinusoidal oscillation.

Type:

(float)