class unreal.Plane(x=0.0, y=0.0, z=0.0, w=0.0)

Bases: unreal.Vector

A plane definition in 3D space. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathPlane.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • w (double): [Read-Write] W

  • x (double): [Read-Write] X

  • y (double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.

  • z (double): [Read-Write] Z

property w

[Read-Write] W