- class unreal.Plane(x=0.0, y=0.0, z=0.0, w=0.0)¶
A plane definition in 3D space. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathPlane.h
Editor Properties: (see get_editor_property/set_editor_property)
w(double): [Read-Write] W
x(double): [Read-Write] X
y(double): [Read-Write] Y: Alias for float/double depending on LWC status. Note: Will be refactored to double before UE5 ships.
z(double): [Read-Write] Z
- property w¶