unreal.PlatformInputDeviceState

class unreal.PlatformInputDeviceState(owning_platform_user: PlatformUserId = [], connection_state: InputDeviceConnectionState = Ellipsis)

Bases: StructBase

Data about an input device’s current state

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • connection_state (InputDeviceConnectionState): [Read-Only] Connection State: The connection state of this input device

  • owning_platform_user (PlatformUserId): [Read-Only] Owning Platform User: The platform user that this input device belongs to

property connection_state: InputDeviceConnectionState

[Read-Only] Connection State: The connection state of this input device

Type:

(InputDeviceConnectionState)

property owning_platform_user: PlatformUserId

[Read-Only] Owning Platform User: The platform user that this input device belongs to

Type:

(PlatformUserId)