unreal.PoseDriverTransform

class unreal.PoseDriverTransform

Bases: StructBase

Translation and rotation for a particular bone at a particular target

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_PoseDriver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_rotation (Rotator): [Read-Write] Target Rotation: Rotation of this target

  • target_translation (Vector): [Read-Write] Target Translation: Translation of this target