unreal.PreferredTriangulationDirection

class unreal.PreferredTriangulationDirection

Bases: EnumBase

EPreferred Triangulation Direction

C++ Source:

  • Module: Engine

  • File: BlendSpace.h

NONE: PreferredTriangulationDirection

None

Type:

0

RADIAL: PreferredTriangulationDirection

When there is ambiguity, rectangles will be split so that the inserted edge tends to point towards the origin

Type:

2

TANGENTIAL: PreferredTriangulationDirection

When there is ambiguity, rectangles will be split so that the inserted edge tends to not point towards the origin

Type:

1