unreal.PriorityAttenuationMethod

class unreal.PriorityAttenuationMethod

Bases: EnumBase

EPriority Attenuation Method

C++ Source:

  • Module: Engine

  • File: SoundAttenuation.h

CUSTOM_CURVE: PriorityAttenuationMethod

A priority attenuation based on a supplied curve

Type:

1

LINEAR: PriorityAttenuationMethod

A priority attenuation based on linear interpolation between a distance range and priority attenuation range

Type:

0

MANUAL: PriorityAttenuationMethod

A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.)

Type:

2