unreal.ProgressBarStyle

class unreal.ProgressBarStyle(background_image: SlateBrush = Ellipsis, fill_image: SlateBrush = Ellipsis, marquee_image: SlateBrush = Ellipsis, enable_fill_animation: bool = False)

Bases: SlateWidgetStyle

Represents the appearance of an SProgressBar

C++ Source:

  • Module: SlateCore

  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • background_image (SlateBrush): [Read-Write] Background Image: Background image to use for the progress bar

  • enable_fill_animation (bool): [Read-Write] Enable Fill Animation: Enables a simple animation on the fill image to give the appearance that progress has not stalled. Disable this if you have a custom material which animates itself. This requires a pattern in your material or texture to give the appearance of movement. A solid color will show no movement.

  • fill_image (SlateBrush): [Read-Write] Fill Image: Foreground image to use for the progress bar

  • marquee_image (SlateBrush): [Read-Write] Marquee Image: Image to use for marquee mode

property background_image: SlateBrush

[Read-Write] Background Image: Background image to use for the progress bar

Type:

(SlateBrush)

property enable_fill_animation: bool

[Read-Write] Enable Fill Animation: Enables a simple animation on the fill image to give the appearance that progress has not stalled. Disable this if you have a custom material which animates itself. This requires a pattern in your material or texture to give the appearance of movement. A solid color will show no movement.

Type:

(bool)

property fill_image: SlateBrush

[Read-Write] Fill Image: Foreground image to use for the progress bar

Type:

(SlateBrush)

property marquee_image: SlateBrush

[Read-Write] Marquee Image: Image to use for marquee mode

Type:

(SlateBrush)