unreal.QuartzClockSettings

class unreal.QuartzClockSettings(time_signature: QuartzTimeSignature = Ellipsis, ignore_level_change: bool = False)

Bases: StructBase

UStruct version of settings struct used to initialized a clock

C++ Source:

  • Module: Engine

  • File: QuartzQuantizationUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ignore_level_change (bool): [Read-Write] Ignore Level Change: should the clock start Ticking

  • time_signature (QuartzTimeSignature): [Read-Write] Time Signature: Time Signature (defaults to 4/4)

property ignore_level_change: bool

[Read-Write] Ignore Level Change: should the clock start Ticking

Type:

(bool)

property time_signature: QuartzTimeSignature

[Read-Write] Time Signature: Time Signature (defaults to 4/4)

Type:

(QuartzTimeSignature)