- class unreal.RBFSolverType¶
The solver type to use. The two solvers have different requirements.
- ADDITIVE: RBFSolverType¶
The additive solver sums up contributions from each target. It’s faster but may require more targets for a good coverage, and requires the
normalization step to be performed for smooth results.
- INTERPOLATIVE: RBFSolverType¶
The interpolative solver interpolates the values from each target based on distance. As long as the input values are within the area bounded by the targets, the interpolation is well-behaved and return weight values within the 0% - 100% limit with no normalization required. Interpolation also gives smoother results, with fewer targets, than additive but at a higher computational cost.